Blender Reference
Blender cheat sheet for my own personal reference.
general
~: view-related things, like: move to selected, move to camera
alt + G: reset object position to origin
alt + mmb: snap orbit to axes
ctrl + A: apply scale, other things (applying scale is usually good to do if any procedural things downstream depend on the object)
ctrl + tab: switch modes if you get scared
alt + S: shrink/fatten tool shortcut
P: convert selection (in edit mode) to its own object, set parent otherwise
L: select LINKED over cursor
shift/ctrl + drag: smooth movement/incremental movement, works for nodes and numfields too
H: quick hide, like visgroups in Hammer
/: opposite (sorta), isolate the current object
F: hold, set size (for brush-based things)
shift + F: hold, set strength, again for brushes
A: select all (in whatever mode)
vertex groups are named values between 0 and 1 for each vertex on the mesh you paint in
M: (move) to new collection
ctrl + L: link (various data, like materials), select the linking template last
animation
I: insert animation keyframe, brings up a menu
ctrl + mmb: drag to zoom timeline in the graph editor, which is like Unity’s dopesheet
right click + show sliders in the timeline lets you edit properties there