Blender Reference
Blender cheat sheet for my own personal reference.
general
~
: view-related things, like: move to selected, move to camera
alt
+ G
: reset object position to origin
alt
+ mmb
: snap orbit to axes
ctrl
+ A
: apply scale, other things (applying scale is usually good to do if any procedural things downstream depend on the object)
ctrl
+ tab
: switch modes if you get scared
alt
+ S
: shrink/fatten tool shortcut
P
: convert selection (in edit mode) to its own object, set parent otherwise
L
: select LINKED over cursor
shift
/ctrl
+ drag: smooth movement/incremental movement, works for nodes and numfields too
H
: quick hide, like visgroups in Hammer
/
: opposite (sorta), isolate the current object
F
: hold, set size (for brush-based things)
shift
+ F
: hold, set strength, again for brushes
A
: select all (in whatever mode)
vertex groups are named values between 0 and 1 for each vertex on the mesh you paint in
M
: (move) to new collection
ctrl
+ L
: link (various data, like materials), select the linking template last
animation
I
: insert animation keyframe, brings up a menu
ctrl
+ mmb
: drag to zoom timeline in the graph editor, which is like Unity’s dopesheet
right click + show sliders in the timeline lets you edit properties there