7crane blog
welcome to my bog
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Blender Reference
Blender cheat sheet for my own personal reference.
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Procedural Water
How to generate pseudo-3D water with a noise texture and some color ramps
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Ghost AI for Vapor Trails
Fast, reactive AI with a short training time
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Designing Space for Violence
How to make a good Trouble in Terrorist Town level
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Hammer Modeling
This is not about how to use Hammer itself. This is about how to efficiently model levels.
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Racing Season in a Beach Town
You look at the ocean differently than I do. I’m not sure when our perceptions diverged, maybe it was the same time we did. I still remember being stunned for the first time when you couldn’t come over after school.
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Jelly Dreams
There was something on my mind a moment ago, but the thought has vanished.
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Practical Shaders: Wind-blown Leaves
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math.
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Basic Skeletal Animation in Unity
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround.
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THE JUICE
Ok so we’ve got this punch. Arm goes out, arm comes back in. Basic punch. Looks bad! How do we fix it?