7crane blog
welcome to my bog
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BONE PLAIN
I made an idle game called BONE PLAIN recently. It’s a bit…bare-bones. But it’s about collecting and stacking.
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Foolproof Unity Saving
The title is a bit hyperbolic, because we are all fools. But here is the flexible, ironclad JSON saving method I’ve been using for Vapor Trails.
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3D to Pixel Art
There are many techniques out there for rendering 3D objects as pixel art. It usually looks very bad. I’ve developed my own method.
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Blender Reference
Blender cheat sheet for my own personal reference.
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Procedural Water
How to generate pseudo-3D water with a noise texture and some color ramps
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Ghost AI for Vapor Trails
Fast, reactive AI with a short training time
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Designing Space for Violence
How to make a good Trouble in Terrorist Town level
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Hammer Modeling
This is not about how to use Hammer itself. This is about how to efficiently model levels.
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Practical Shaders: Wind-blown Leaves
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math.
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Basic Skeletal Animation in Unity
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround.
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THE JUICE
Ok so we’ve got this punch. Arm goes out, arm comes back in. Basic punch. Looks bad! How do we fix it?